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Security Breach Rewrite Brainstorm

so i think a lot of us that have been in the fandom for a long time
were a little disappointed by the level of development the story was at
in SB :^( so i was thinking of writing an AU :^D i was planning to make
it five nights but more like SL with a focus on a different character
each night

characters:
gregory - robot cc theory, sorry if thats controversial but i think its a good story :^P
freddy - hes micheal and his personality is more tired but always helpful at his own expense
sun - true daycare attendant, actually has personality and interactions
moon - also a true daycare attendant, just more strict with rules
chica - star celebrity, always ready for a photo op and loves the kids
monty - chatty and quick witted, i imagine his golf skills make him very calculated
roxy - competitive and self absorbed (basically the same as in current game, she actually had character)
vanny and william - cartoonishly evil, i just think its fun

the afton virus exaggerates their traits to be manipulative and lure gregory to afton rather than making him attack directly.

if
this was an entirely new game, id want a choice each night to either
save the animatronic of the night from the afton virus or to
decommission them. im just gonna write the save options tho bc that
would lead to the true ending.

anyone have any
ideas? not entirely sure on how each night would go with interactions
and updating the current game to be more engaging and atmospheric. super
hard figuring out the details of the nights bc theres nearly no content
with the animatronics individually, let alone interactions that take
their character into account.

this is made out
of love for the series and a passion for the new characters in SB to be
able to see them written to their full potential <3

would love to hear what yall have to say! :^)


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Reply by guthraiel

posted

Agreed, SB was a fail for sure. I think it would be better for Vanessa and Vanny to have a bigger role


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Reply by Angel

posted

I also like the idea of Sun and Moon having more weight in the story. They had such awesome character designs and were really good antagonists to Gregory. It really sucked that they weren't all that important in the real game. They were the best characters in my opinion. 


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Reply by Zeta64

posted

SB's story really wasn't great, also yes Sun and Moon need more, I love them


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Reply by Carboniferous

posted

Rewrite: Remove Security Breach from the timelines entirely XD


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Reply by Andy

posted

honestly I think the mistakes started when they created glitchtrap instead of just killing afton off. Having vanessa be the only villain past ucn would've been sm better


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Reply by LovesickJo

posted

There was a really good video on a similar idea made by kazoocat (or at least, I think that's their name, just look up "what if security breach had five nights" and it should show up) that you can take inspiration from.


Personally though I think that the mega pizzaplex had way too much effort put into it for it to only be in one game + dlc. I feel like steel wool would have really benefitted from approaching the pizzaplex like it was a marvel phase, with 6, maybe 7 games that all take place inside it. Most of them, except for SB, being small scale projects, focusing on showing off the setting, the characters, or the story. The release order being something like this


1. Game that focuses on introducing the setting and characters restricting you to areas where the vast majority of customers would be. The other characters would all have minor roles except for vanny, with the story cementing her as the new central antagonist.

2. Chica focused game, restricting the player to the restaurant areas and mazercise (perhaps with a redesign to better display that it's specifically Chica's area.)

3. Monty's game, Monty's areas. Hints at the Bonnie murder plotline but doesn't give you enough to solve it  without guessing.

4. Roxy's game, Roxy's areas. Story focusing on her unusually complex emotions and backstory for her relationship with Cassie, perhaps leaving enough out so that it's still a surprise in ruin.

5. Freddy's game, give him an area specifically for him and access to a select few employees only/secret areas. Introduce the hiding in Freddy mechanic and what it can do. Story focusing on mostly side characters since Freddy is constantly with you. Sun/moon, DJ music man, as well as a heavily increased vanny presence.

6. Security Breach, except with more time, money and ideas, plus a game director that can actually keep the game's scope at a manageable level. All areas available, All primary characters get equal focus. Epilogue showing the downfall of the pizzaplex.

7. Ruin, mostly intact. Minor focus on Cassie and Roxy's friendship and perhaps expanding on it. Major focus on tying up as many loose ends as possible. Better writing to make the mimic's introduction more satisfying and exciting.


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Reply by Mikeyy ☆

posted

Okay so this isn't perfectly relevant/fitting to your AU and more relavent to SB AND post-SB fnaf, but I feel so strongly that the mimic (even though I hate it, it's already here so I might aswell make something out of it) should've been moons old body instead of some old overpowered circus robot. Him saying "What makes you so special" in help wanted 2 would make more sense, him and sun sharing a body but ONLY he's evil would make sense (it could be that he started going rouge so they contained hi., or budget cuts, or he started acting weird because he was the first to get corrupted by the virus, or if you wanted to make him more main-character-y it could be that he started discovering what was under the pizzaplex and the pizzaplex executives didnt want him finding out the truth, or he started exploring under the pizzaplex and that's how he got the original virus, either way he'd be angry or evil), the mimic even being ABLE to mimic so well would make sense (since it's modern tech the voice being so high quality  would make sense because itd make the nighttime attendent better at voices in bedtime stories), it being "not quite right" would make sense since it'd basically have gotten everything about itself taken away because of his code being transferred to sun's body, the mimics endo only matches with sun's endo so its make sense for them to be matching animatronics, him being on fire so often in help wanted 2 would make sense because the mimic lived by the old BURNT DOWN fnaf locations for so long, the circus costumes in the costume ending would make sense since the mimic would likey be drawn to circus themed items because sun+moon are circus themed.... it works too perfectly I wish it was real SO BADDDD!! Like I could give even MORE reasons why it'd be so much better and narritively satisfying. So much better.


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Reply by FlamesTheFireDemon

posted

Completely agree with having an option to either save the animatronics or decommission them, that and the fact Vanny was supposed to have a bigger role were my biggest issues with Security Breach. I loved the game, but with all the cut content and glitches it was kind of a mess. It would be cool if someone made a mod for the game with all of these ideas.


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Reply by Michael Hawk

posted

You know with all the scary remarks Freddy would make after he gets upgrades, I would think there should be some final boss battle where you have to complete some sort of task with all the animatronics up and attem, along with an overpowered Freddy. Maybe once you complete the final task it restores Freddy or something. 


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Reply by XX-Alex_platypus-XX

posted

What felt lacklustre for me was the fact that the game was only one night

I would have liked a narrative that would have had Gregory sleep in a back room during the night and then roam during the day

Or on the opposite end of things, it could have been a rich, spoiled kid wreaking havoc during the day, where causing problems would have the risk of the robot's security protocols malfunctioning. 

It's just that the game doesn't feel right because it doesn't feel like it has multiple levels to conquer. It just feels too linear. It tells us too much and doesn't make us think of some hidden meaning. I don't like the alternate endings; all of them are all over the place. 

Even though Secret of the Mimic was linear, the alternate endings made sense. It makes sense that to calm the David mimic, you would need to collect all the items. And all the items are related to David in some way. 

SB just doesn't have that going for them, where there's a lore reason to collect everything. So many of the items feel random. its like they wanted to put more story in but they just didn't have the time to do so. 


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