It doesn't matter what genre it is, what makes a game good and fun to play?
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What Makes a Video Game Appealing?
9 Replies
Reply by Mondaysucks69
posted
Reply by FravelTooPointOh
posted
Idk just gameplay that manages to actually be fun or that is able to make you feel a certain way
Reply by Foreign Mammal
posted
updated
unfortunally there is no true definition of what makes a game good, many people have several different takes on what appeals to them, be it good or bad.
personally, i like games with a development focused on storytelling and character-building typical of RPGs, MMOs or story games. a lot of them have had a deep effect on how i view the world and how i treat other people, because at the end of the day games are experiences that aside from entertaining and taking the edge off, can make you reflect on real life and look at things from a different angle.
Reply by bigC
posted
that can vary a lot from person to person, but i like a game that can get me immersed in. whether i am playing multiplayer or singleplayer, i want to feel like i am doing something and having some kind of impact on the game world around me. or it can just give me a strong feeling of accomplishment and that works too! either way i like it if games make time go by fast and help me relax.
Reply by JosephWI
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Reply by dudley2f
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Great question. For many players, a game feels appealing when it mixes strong moment-to-moment movement, clear goals, and a sense of discovery. I’ve noticed that lighthearted art styles plus exploration can make challenges feel fun rather than frustrating. Reward systems also matter a lot—unlocking skins, coins, or new areas keeps motivation high.
If you like adventure platformers with a cute, cartoon style and plenty of collectibles, Super Bear Adventure is a nice example of what people enjoy. I recently read more about it here: superbearadvapk.com — the sticker-hunting and open-world feel show how progression and playful visuals can make a game really engaging.
Reply by las_r
posted
well i kinda split games into 4 categories:
- holy sweat: fast paced action games with kablooey visuals and stupidly high skill ceiling (e.g. doom, ultrakill, anything made by danidev, etc)
- immersive: well written story and characters, i dont mind a bit action here and there though (e.g. detroit become human, the last of us, omori [sort of], etc)
- friendslop: game that depends quite a bit on playing with friends that when you do play it with friends its actually just a life changing experience (e.g. peak, lethal company, phasmophobia, among us, etc)
- anything: literally a game where you can do anything. it could be a sandbox or simulation or just a game of games (like roblox). (e.g. teardown, minecraft, roblox, worldbox, etc)
if anything fits into one or more of categories, then i'd probably play it. and probably like it as well.
but thats just my opinion ofc.
Reply by henrtony
posted
Hey,
What really makes a video game appealing is how smoothly it lets players enjoy the core experience without constant interruptions. Games like Shadow Fight 2 stand out because of their fluid combat, strong progression, and immersive atmosphere. When players can freely explore weapons, upgrades, and fights, the gameplay feels far more rewarding. I recently came across a detailed breakdown of this experience here: https://getshadowfight2apk.com/, which explains why freedom and flow matter so much to gamers.
Reply by Stickmanparty Party
posted
Hy,
A video game usually clicks when it removes friction and lets players focus on fun. Simple controls, quick matches, and variety keep people engaged, especially in casual games. I’ve noticed mini-game collections work well because you can jump in for five minutes or play longer with friends without a steep learning curve. Offline play and local multiplayer also matter more than people think, since not everyone wants to stay online all the time. I was reading about this while exploring Stickman Party, and there’s a nice breakdown of why these elements work so well here: https://stickmanpartyapks.com