wrote this before i realized you were just talking about storage. i agree with the last guy that only affects console but here's a contextual recollection of the state of game performance anyways ig.
I understand how you feel but at the same time the most it's affected me is in performance. I can play a game ~60FPS, if it's singleplayer or a relaxed coop session in a game like Schedule 1. Most of my performance is dictated by my CPU though, just because games don't optimize the way they used to
For 6 or 7 years i had a RX550 (50$ GPU like 5 years ago) + ??? cpu and was able to run most unoptimized games at a range of like 20-45FPS. Our standards have risen cause 1080p 60FPS is 1440p 144-165FPS now. Even competitive games lol potato users happily play at 720p(HD) as long as it gets them 140FPS in an optimized game but that's just because your reaction time in games is directly related to your FPS and screen's hz (slow info feed = slow reaction)
Yes these games have intense graphics models but they also have 10-20x more settings + console commands for the game's engine that you can use to bring it down. And that just leaves how CPU intensive the game is. This just means the issue is misplaced attention to detail
It will change soon because of recent computation leaps and only sooner if a AAA studio decides to take advantage of another AAA studio's poorly performing game and accidentally figure it out while cutting corners in graphics for once