I'm doing research on Cry of Fear and in order for my professor to accept the topic I need to have a basis for doing so, so if you could answer the following questions, it would help me a lot.
1. How do the resource management mechanics in Cry of Fear influence the player's sense of vulnerability during the game?
2. How do enemy encounters impact the player's emotional and psychological experience throughout the game?
3. What similarities can be identified between the player's physical reactions in Cry of Fear and real bodily responses to stress?
4. Do you think Cry of Fear can amplify feelings of anxiety or depression in emotionally vulnerable players? In what ways?