My day job for the last four years has been in gamedev (initially in audio on a few well known horror games, more recently in level design at another studio for the past 9 months). I'm also working on my own game at home, which is in early stages but progressing nicely! I made an initial devlog for it as a blog post on spacehey here: blog post
I'm working on that game with a few others I used to work with, and hoping to have a release for it by the end of the year (with an overly optimistic halloween goal)
I've got some of my previous gamedev work in my showreel too: which is here on youtube