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Safety or innovation?

We're mostly devs in here, I'd like to think.
So I wanna poll people, would you rather make a super-safe game, and guarantee it'll have some success, or do something different, maybe completely original, but have 0 guarantee of success outside of a niche little audience?


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Reply by Diel

posted

I'm going with safety, as It's better off gaining something then gaining nothing but your skill's growing a little bit better. So it's like a double-sided sword, In my point of view.


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Reply by O Alentejano

posted

oh shit, bullspin lmao


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Reply by soda

posted

Since I don't care too much about profit or being a successful game developer, so I would pick innovation.
I like to be openly creative and I do it as my hobby, not for a easy way of money.


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